Categories / opengl-es
Understanding EAGL Contexts, ShareGroups, RenderBuffers, and Framebuffers on iPhone OS for Efficient Graphics Rendering
Mitigating Black Borders when Overlaying Transparent Textures with Fragment Shaders
Unlocking Performance: Mastering Vertex Buffer Objects (VBOs) and glBufferSubData for Efficient 3D Graphics Development
Understanding Full-Screen Background Textures on iOS Devices: A Deep Dive into Y-Offset Conundrums